Game 1 – The Bunsen Burner

Game Overview

Team Configuration

First, divide the players in attendance into teams. There is a maximum of 6 players per net. For a full team, you will need at least two nets/training lanes. The configurations are as follows:

  • 2 players = 1v1 (2 innings)
  • 3 players = 1v1v1 (3 innings)
  • 4 players = 2v2 (2 innings)
  • 5 players = 2v1v2 (3 innings)
  • 6 players = 2v2v2 (3 innings)


Time Allocation

Split available time evenly for each inning. For example, if you have 6 players and 75 minutes, divide the time into 3 innings of 20 minutes each, leaving 15 minutes for breaks or inning changes.

Field Setup

  • Inner-ring Fielders: 3 small cones to indicate positions.
  • Boundary Fielders: 2 tall cones to indicate positions.
  • Slips: 27 slips are in play.
  • Note: Bowlers may change the field setup only once per inning.


Scoring

Batting:

  • Boundary or Consecutive Scoring Shots: Score 1 point for hitting a boundary or 3 consecutive scoring shots.
  • Calling: Must call “yes” or “no” after hitting the ball, or it’s a dot ball.
  • Wide or No Ball: Counts as a scoring ball.
  • Missed Ball: If the batter misses, the bowler gets a free shot on the next ball, and the bowler bowls again (does not count as one of the batter’s 3 deliveries).


Bowling:

  • Consecutive Dot Balls: Score 1 point for bowling 3 consecutive dot balls. (If there are 2 bowling teams, both earn a point.)
  • Wickets: Score 1 point for taking a wicket. Bowling a batter out is worth 2 points.
  • Bunsen Burner Phase: During the last 3 balls (Bunsen Burner phase), points are worth 3 points instead of 1. Batters should aim to maximize points in this phase.


Game Winner

  • The team with the most points after the allocated time wins.

Equipment

  • 2 sets of wickets
  • 1 scoreboard
  • Cricket balls
  • 3 small cones
  • 2 tall cones

Time Required

60 – 90 Minutes

Participants

2 – 6 players per net/training lane

Rules

  • Team to score the most points wins the game.
  • No free hits in this game.
  • If a batter plays and misses at a delivery, the bowler will get a free shot at the wickets next ball.
  • A wide or no ball counts as a scoring ball only.
  • A wide in the Bunsen Burner phase must be re-bowled.
  • Leg Byes are an automatic dot ball.

Notes

  • Leg Byes: Count as a dot ball.
  • Pressure Ball: After 2 consecutive scoring balls or dot balls, players must call “Pressure Ball” before the next delivery.
  • Controversy Clause: In case of significant controversy (e.g., unclear loss of wicket), replay the ball for fairness.
  • Free Hits: No free hits. A wide or no-ball still counts as a scoring ball.
  • Dot Balls Count: Dot ball count resets at the start of each new 3-ball batting set.
  • Bowler Failing to Appeal: No wicket is counted if the bowler fails to appeal.

Batting

  • Change of Ends: Batters change ends every 3 balls.
  • Consecutive Scoring Shots: Score 1 point for hitting 3 consecutive scoring shots
  • Boundaries: Score 1 point for hitting a boundary

Bowling

  • Wickets: Score 1 point for taking a wicket.
  • Consecutive Dot Balls: Score 1 point for bowling 3 consecutive dot balls.
  • Bowling the Batter Out: Score 2 points for bowling the batter out.

Fielding

  • Inner-ring Fielders: Use 3 small cones for inner-ring fielders.
  • Boundary Fielders: Use 2 tall cones for boundary fielders.
  • Slips: 27 slips are in play.

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